By the end of this course, learners will be able to design custom inspectors, implement property and decorator drawers, integrate palettes, apply editor events, and distribute professional Unity editor tools. Through hands-on projects, they will extend Unity’s editor environment to streamline workflows, manage assets more efficiently, and build reusable tools for collaborative development.

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What you'll learn
Create custom inspectors and property drawers in Unity.
Build reusable editor tools to streamline development.
Package and distribute professional Unity editor extensions.
Skills you'll gain
Details to know

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November 2025
23 assignments
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There are 5 modules in this course
This module introduces the fundamentals of Unity editor scripting, covering the basics of creating custom menu items, building test levels, and working with Gizmos to visualize objects in the Scene view. Learners will also gain hands-on experience with grid snapping and foundational scripting for editor tools.
What's included
18 videos5 assignments
This module explores custom inspectors, property drawers, and decorator drawers to improve inspector usability. Learners will design specialized inspectors, create palette windows, and build GUI foundations that streamline workflows for Unity projects.
What's included
16 videos5 assignments
This module focuses on integrating palettes, handling editor events, and utilizing the Handles class. Learners will customize GUI styles, apply skins, and manage different editor modes to enhance interactivity and visual clarity.
What's included
14 videos5 assignments
This module covers intermediate concepts such as creating reusable level settings, developing DLL libraries, and managing texture imports. Learners will package tools for reuse and refine project workflows through modular scripting.
What's included
7 videos3 assignments
This module teaches advanced editor scripting concepts, including build feature integration, object modification, and project-wide search functionality. Learners will also focus on testing and distributing tools for collaborative Unity development.
What's included
28 videos5 assignments
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